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Version 2.4.3, Kobolds & Kittens


Dev Notes

  • Our seventh weekly build! Amongst this one’s features are a couple of major scenes (which I hope you’ve been looking forward to as much as I have), a boatload of new voice acting, and some small but significant tweaks to the game experience.

Features

  • Scene: the commoner girl has a surprise for you (collab with Eliterose, Dreamweaver choice).
  • Scene: let’s not leave Sabetha & Inej hanging.
  • Plot: congratulations! It’s a boy (collab with Eliterose).
  • Art: Ziz lends the dragon a hand (Lubbio).
  • Art: Marie-Anne does some work on all fours (Lubbio).
  • Animation: the huntress’s wounded idles (Amon Ra).
  • Voice: Darja’s responses to premature advances (Jess).
  • Voice: Inej’s capture, escape, and release.
  • Voice: revised, expanded, and even more punchable lines for Regent Balthorne (Joff).
  • Voice: the dragon’s lair building choices, and interactions with Heloise (GreyScale).
  • Voice: Breaker’s graduation for Marie-Anne (Rado).
  • Voice: assorted kobolds (Ash).
  • Music: the draft version of our new lair theme (Mortalitech).
  • BG: new backgrounds for the shack, demonic altar, inferno, and the protean rapture (Mortalitech).
  • BG: retouched backgrounds for the courtyard, wildlands, town, and peasant room (Mortalitech).

Tweaks

  • The rogue sisters’ intro skit has been updated, and will play once more.
  • A new ‘Goofiness’ content flag has been added to the Preferences menu. It does… well, who knows?
  • Failing a strength or charm check now grants you a bonus point in the corresponding attribute. This should provide some flexibility if you wish to alter direction mid-game.
  • When you ask Cuchilla her name, you can give her a nickname.
  • Improved image handling during the farmgirl’s happy captive scenes.
  • Added support for flipped graphics, starting with the huntress in interludes.
  • Sleeping with the nun grants Potency.
  • If you don’t like your initial options for capturing Valzira, you may return to Malagar later for another brainstorming session.
  • The nun’s animations now face towards the left.
  • The lair theme transitions in more smoothly.
  • The rogue sisters’ painted portraits are a little taller.

Fixes

  • You can no longer use the power of indecision to farm reputation at the Gutter’s Cove tavern.
  • The chamber will properly ‘reset’ if you revisit it after it has been used.
  • Your first time with Issa grants Potency more consistently.
  • Issa’s room decor is more consistent.
  • Restored a missing image for the Inquisitrix.
  • Assorted grammar and stage direction improvements.
  • And everything found in the playtest (thanks GrayRaven!).

Files

Ravager 2.4.3 for PC 539 MB
May 25, 2020
Ravager 2.4.3 for Linux 521 MB
May 25, 2020
Ravager 2.4.3 for Mac 522 MB
May 25, 2020
Ravager 2.4.3 for Mobile 529 MB
May 25, 2020
Ravager 2.4.3 for Tablet 530 MB
May 25, 2020

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Comments

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(+1)

Will Lubbio be the main artist from now on? Just curious as I did enjoy the various other's artists interpretations of the dragon. And because I have one small critique of Lubbio's art of the dragon. That being the dragon's dragonhood is very.. unridged and doesn't match the text of scenes at times. Lubbio's art is nice just that one thing has stood out to me.