Version 4.4.0, Wives & Wolves


Rebuild Fixes

  • This was rebuilt on the day of release, to fix several issues that snuck past playtesting.
    • Throwing out Naho midway through her consort arc will no longer cause a major narrative inconsistency.
    • Letting Naho go after your first fight will no longer make her ineligible to be your consort.
    • Scrollbars will work properly on Android devices.
    • The new gallery will not cause crashes on Android devices.

Dev Notes

  • I promised you a major update before v500, and here it is! Over fifty thousand new words, and over five hundred megabytes of new media. Enjoy!
  • Saves are always backwards-compatible, but we’ve added a few extra flags scattered around the game to support some bonus conditional content in v500. If you were looking for an excuse for a fresh playthrough, now’s the time.
  • We have a website now! You can check it out at 4minute.studio. It will be expanded later, but our focus will always be on the game itself.
  • MVP of this build is too close to call. Our writers, editor, artists, animator, cutters, coders, and many playtesters have all worked very hard on this, and I’m proud of them all.

Features

  • Consort: Naho can be chosen as your consort (two variants, collab with Mattrex).
  • Scene: More forceful options for Enid’s Brood Mother scene (Dreamweaver choice, collab with Mattrex).
  • Scene: If you have broken Maelys, you can ask Zizeryx to fix her for you (Dreamweaver choice, collab with DoItToJulia).
  • Scene: Initial bonding with Marie-Anne, and her new pet (Dreamweaver choice, collab with Var and DoItToJulia).
  • Scene: Playtime with Marie-Anne, and her new pet (Dreamweaver choice, collab with Var and DoItToJulia).
  • Scene: Marie-Anne spending quality time with her new pet (two variants, Dreamweaver choice, collab with Var and DoItToJulia).
  • Scene: An evening feed with consort Marie-Anne and her new pet (Dreamweaver choice, collab DoItToJulia).
  • Scene: Throwing Naho a bone (three variants, collab with Mattrex).
  • Scene: Your friends can feed Naho whilst you’re away (three variants, collab with Mattrex).
  • Scene: Giving Naho a better quality of treat (collab with Mattrex).
  • Scene: Naho comforts you after a rough spell (collab with Mattrex).
  • Scene: Giving Naho her daily bred (two variants, collab with Mattrex).
  • Fate: Maelys can be gifted to the infernals (collab with DoItToJulia).
  • Dynamic: Marie-Anne can adopt one of the tribe’s wolves (Dreamweaver choice, collab with Var and DoItToJulia).
  • Dynamic: Marie-Anne does some washing at the bathhouse (collab with HereToHelp and DoItToJulia).
  • Dynamic: Naho’s promotion (collab with Mattrex).
  • Dynamic: Naho picks up a discarded toy (two variants, collab with Mattrex).
  • Dynamic: Naho goes for walkies, and learns to beg (many variants, collab with Mattrex).
  • Dynamic: Naho gets hungry whilst you’re away (three variants, collab with Mattrex).
  • Dynamic: Naho drops something she’s held onto (collab with Mattrex).
  • Dynamic: Naho has a regular day with you (collab with Mattrex).
  • Dynamic: Your last night with Naho (two variants, collab with Mattrex).
  • Art: Darja’s kobold fate (Lubbio).
  • Art: Enid’s brood mother scene, forceful variants (Lubbio).
  • Art: Maelys gets fixed, with Zizeryx's help (Lubbio). 
  • Art: Marie-Anne’s adoption scene (Lubbio).
  • Art: Marie-Anne’s solo wolf scenes (Lubbio).
  • Art: Marie-Anne’s midnight feed (Lubbio).
  • Art: Marie-Anne cleans her pet (Lubbio).
  • Art: Mina’s wolfman fate (Lubbio).
  • Art: Naho’s veterinary checkup (Lubbio).
  • Art: Naho gets a good spooning (Lubbio).
  • Art: Sabetha & Inej’s wolfman fate (two variants, Lubbio).
  • Art: Naho’s infernal fate, and followup (Korwu).
  • Art: Contented emotes for Chanwe (four variants, Irrelevant Art).
  • Art: Ashamed emotes for Enid (Irrelevant Art).
  • Art: Furious emotes for Malice (Irrelevant Art).
  • Art: Emotes for the newest, fluffiest member of the cast (six variants, Irrelevant Art).
  • Art: Maelys’s new portrait and emotes, for after receiving infernal assistance (Irrelevant Art).
  • Art: Unimpressed emotes for Mina (eight variants, Irrelevant Art).
  • Art: (Relatively) ashamed emotes for Naho (four variants, Irrelevant Art).
  • BG: New background art for the Sunken Temple (Undoodle).
  • BG: New background art for the Abandoned Mine (Undoodle).
  • BG: New background art for the Ancient Spire (Undoodle).
  • BG: Updated background art for the night sky (Amon Ra).
  • BG: Animated backgrounds for the lowlands. highlands, mountains, and night sky (Amon Ra).
  • BG: A remastered animated background for Adeline’s bedchamber (Amon Ra). 
  • Animation: Adeline’s Reunion scene, fully animated (Act V only, Amon Ra).
  • Animation: Remastered idles for Adeline (two variants, Amon Ra).
  • Animation: Remastered idles for Balthorne (Amon Ra).
  • Animation: Remastered idles for Chia (Amon Ra).
  • Animation: Remastered idles for Heloise (six variants, Amon Ra).
  • Animation: Remastered idles for Naho (two variants, Amon Ra).
  • Animation: Sleeping idles for Naho (two variants, Amon Ra).
  • Animation: Remastered idles for Petruk (Amon Ra).
  • Animation: A shouting idle for Rain (Amon Ra).
  • Animation: Nude idles for Sabetha (Amon Ra).
  • Animation: Grinning and unimpressed idles for Sabetha (Amon Ra).
  • Animation: Remastered smug idles for Sabetha (Amon Ra).
  • Animation: Remastered idles for Valzira (Amon Ra).
  • Voice: Inej’s part in the rogues’ promotion to consorts (Gruella).
  • Voice: Sabetha & Inej’s first play introduction (Gruella & Emery Aylar).
  • Voice: Sabetha & Inej’s snuggly morning (Gruella & Emery Aylar).
  • Voice: Sabetha & Inej’s morning argument (Gruella & Emery Aylar).
  • Voice: Malagar’s part in the experiment on Marie-Anne (Robin Peakway).
  • Voice: Malagar’s part in the experiment on Mina (Robin Peakway).
  • Voice: Malagar’s part in the experiment on Naho (Robin Peakway).
  • Voice: Rhyll’s part in The Other Heist (Greyscale)
  • Voice: Rhyll’s part in the conquest of the convent (Greyscale).
  • Voice: Zizeryx’s part in the conquest of Bastion (Jezebeth).
  • Voice: Zizeryx’s part in the conquest of the wildlands (Jezebeth).
  • Voice: Zizeryx’s part in Naho’s infernal fate (Jezebeth).
  • Translation: The Czech, French, German, Polish, Russian, Spanish, and Turkish translations have been overhauled, and should read much better (Soulphase).
  • UI: The gallery has been overhauled to be prettier, easier to navigate, and all-round better for everyone (Tosk, HereToHelp, Amon Ra & Irrelevant Art).
  • UI: The game has a fancy new load screen for PC, Mac, and Linux (Tosk & Amon Ra).
  • UI: The in-game and menu fonts have been changed to improve aesthetics and readability (HereToHelp).
  • Gallery: Chanwe’s Kobold Fate: Doubly Blessed scene has been added to the gallery.
  • Gallery: Darja’s Kobold Fate: More Than A Mouthful scene has been added to the gallery.
  • Gallery: Maëlys’s Can We Fix Her? Yes We Can!, Water In The Desert, and Seed On Barren Ground scenes have been added to the gallery.
  • Gallery: Marie-Anne’s Adoption, Hungry Like The Wolf, Evening Feed, Playtime, and Protean Fate: Primordial Husbandry scenes have been added to the gallery.
  • Gallery: Mina’s Wolfmen Fate: Thrown To The Dogs scene has been added to the gallery
  • Gallery: Naho’s Now Beg, Substitute, Bitter Solace, Evening Feed, Morning Feed, Kobold Fate: Dogpile, Wolfmen Fate: Omega, Infernal Fate: Stranger Dongs, Scratch The Itch, and Tame The Bitch scenes have been added to the gallery.
  • Gallery: Valzira’s Mercenary Fate: The Bitch’s Hut scene has been added to the gallery.
  • Steam: Support for Steam’s cloud save feature has been added.
  • Steam: Our game trailer has been updated to remove censorship, and use our new graphical assets.
  • Steam: New achievements Puppy Love, Good Boy Good Girl, Can We Fix Her? Yes We Can!, and It’s Not Easy Being Green are now available for unlocking.

Tweaks

  • We have added a new content flag, ‘Fluid Physics’. This covers whether you want to see inflation, regurgitation, and other biological consequences of the large volumes of spooge you produce. It must be manually enabled in the Preferences menu.
  • The ‘Infidelity’ flag has been separated out into two different flags: Sharing (when you encourage someone else’s interest) and Cuckoldry (when you do not have a clear say-so). Both inherit your setting for Infidelity by default.
  • Choice menus have been improved so that menu options are better separated, and scrollbars placed further to the right. (Tosk)
  • Scrollbars are simultaneously more obvious and less intrusive. Magic! (Amon Ra)
  • If you rename a waifu then the game’s narration will use their new name, but other characters will not (to avoid voice acting issues).
  • Consort ‘soothe’ scenes are activated the evening after experiencing a military loss, rather than randomly.
  • Cooch’s scenes with Darja and Naho are now classified under the Sharing flag.
  • Darja’s kobold fate scene is still accessible, but will be shortened, if you have Fluid Dynamics disabled.
  • Darja can be renamed during her gallery entries.
  • Darja’s infernal sacrifice has received updated visual direction, and sound direction.
  • Heloise can be interrogated about the Pale Convocation during Malagar’s experiment.
  • Volunteering test subjects to Malagar typically requires the Mutilation flag to be active, because you’re going to need it.
  • Malagar’s experiment on Naho has had its stage direction improved.
  • Malice’s supplemental dreams have had music added to them.
  • Marie-Anne’s consort interactions have been expanded to reflect whether or not she has adopted a wolf.
  • Marie-Anne’s consort interactions, captive intros, and animal talk have been expanded to reflect whether she has adopted a wolf.
  • Marie-Anne’s stable oral art has been updated to use the new dragon dong design.
  • Marie-Anne’s ‘Down Boy’ scene is now triggered by visiting the bath-house, before the wolf has been adopted.
  • Extra tags have been added to ‘Down Boy’ so that Marie-Anne’s ‘Adoption’ scene references it in new playthroughs.
  • Mina’s bandit scene is still accessible, but will be shortened, if you have Cuckoldry disabled.
  • Mina will not make references to the aftermath of her semen enemas if you have Fluid Dynamics disabled. 
  • Mina’s Kobold Fate tooltip has been rewritten to match the format of other fate tooltips.
  • If you conquer the wildlands in Act IV, the victory ‘celebrations’ with Naho are animated.
  • Narration in Naho’s lair faction scenes will reflect her new name, if you have given her one.
  • Naho’s infernal fate (and followup) has had proper sound direction added.
  • Sabetha and Inej are more expressive during their morning argument.
  • If you ask Zizeryx about the wellbeing of your sacrifices, it will mention how Maelys is getting on (if appropriate).
  • We have updated our RenPy framework to v8.0.2. This provides several stability improvements, but you should not otherwise notice a difference.
  • We have found some extra efficiencies that will reduce the size of the Android build by 10%, without reducing quality.
  • Several extra tags have been added around the game, to support upcoming conditional content.
  • Game credits have been updated.

Fixes

  • Darja has an intact neck during her vaginal scenes, and is considerably better lit.
  • Maelys will not be given a name until it has been referenced in text.
  • Malagar speaks in the correct key during his Thinking With Portals scene.
  • Marie-Anne’s Farm Raid cg and animations no longer persist on the screen after the scene ends.
  • Marie-Anne’s Farm Raid II now requires the correct content flags.
  • Mina cannot be given a dress if she’s not even in your lair.
  • Mina will no longer sneak into the bathhouse for a soak if she has left your lair, or has been given to one of your hordes.
  • A single line from Zizeryx’s old voice actress has been replaced in Ziz’s first encounter.
  • The stowaway strike option appears in the correct menu.
  • Chanwe’s kobold scene will unlock correctly in the Gallery.
  • Marie-Anne’s kobold scene will unlock correctly in the Gallery
  • Marie-Anne’s forceful highlands scene will use the correct animation toggle, and include important lines of narration if you have the relevant content flags enabled.
  • If you do not enter a custom name for a character in a gallery scene, their default name will be used instead.
  • Voice acting and text have been aligned in many places.
  • Text pauses have been added or corrected in many places.
  • Code layout has been optimised in several places.
  • And we have fixed the many bugs found in our dozen rounds of playtesting. Thank you, playtesters!

Files

Ravager 4.4.0 for PC 1 GB
Sep 23, 2022
Ravager 4.4.0 for Linux 1 GB
Sep 23, 2022
Ravager 4.4.0 for Mac 1 GB
Sep 23, 2022
Ravager 4.4.0 for Android 1 GB
Sep 23, 2022

Get Ravager

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Comments

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for some reason this is $15 for me

The Demo (which includes all this content) is still free! The $15 is just for if you want to buy an Android copy of the full game.

i'm not seeing the demo, is there a way you can link it? thanks!

It's linked on the main page - https://4minutewarning.itch.io/ravager

(1 edit)

I get this would go against the resource management side of the mechanics involved BUT are there any plans on having you be able to “recover” a relinquished captive?

In particular, one sort of plotline I think would be interesting to see play out would be being able to bring back “new and improved Naho” from Malagar and having her reassert her dominance over the pack with her newfound power.

And, somewhat Naho adjacent, it’s a bit odd that there is only one other captive you can send to breaker and that is Marie-Anne. Naho makes a lot of sense but Marie-Anne is one of the most compliant captives to begin with

EDIT: Not sure if I’m missing something but it seems I’m unable to recruit the mercenaries in this build. Ran a couple different playthroughs but they just never showed up at the end of Chapter 3 for the fight against Mäelys. In at least one of them they WERE allegedly recruited because Gutter’s Cove was counting as conquered already

Being able to send Marie-Anne to Breaker is my favorite thing in this entire content-overflowing game. 

You monster!

She gets a good scene and all I just don’t get… why HER when, say, the likes of Mina, Valzira (who admittedly, may be beyond Breaker’s skills) and Issa are way more of “problem captives”.

Agreed, other captives are  normally much more problematic than Marie-Ann.  On top of Valzira; Issa causes a lot of problems with threatening others.  Even Chanwe might be a good choice as she can be quite a pain at times.

Chanwe specifically has her own plotline that “addresses” things. Keen to see how that will go in the future, actually

I loading the game I first stop cleared catch and then we load the game it still doesn't let me in past will get you to the goods whith the two people

You can kill most of the girls right after leaving the capital, then beat the wolfmen and take control of the tribe before finding your base. Doing this softlocks the game.

Could you post the error in the #bug-reports channel on our Discord? I'll have a look at it!

Welp, there go my dreams of having some nice, wholesome Naho related content

(+2)

Fuck Yeah

I notice mid way through my last play through I lost the companies some how, how does that occur?

Did you take Mina's side in an argument with them?

(1 edit)

I took there side then gave Mina the cape.

I'm not sure what did it, then! If it happens in future playthroughs, pop a save file into #bug-repors on our Discord server and we'll have a look.

Will do,

(1 edit) (+2)

So.... we can actually be NICE to Naho now!?!?

Edit: Never mind... you still need to break her before. (From what I've been able to play anyway and, the walk through hasn't been updated so I can't double check)

i had promise myslef ro wait until v.5 but this sounds so temting

(1 edit) (-1)

Hello, i tried to play the new version on android and the resolution makes me not being able to click in some buttons (like the button to go back to travel elsewhere) like in the image, i just can't go back as you can see

(+1)

Try redownloading, we had to rebuild in order to fix the Android UI!

(+2)

you had me worried for a minute when you didn’t update for two months, glad you’re okay and thanks for the huge update 

hm.. and how to download the file? am I the only one with buttons missing?

it shows the same thing on my screen as well 

Having the same issue

(+2)

Should be working again now - we had to rebuild the game to fix a couple of critical bugs!