i'm curious what kind of offspring the witch and huntress would give.
i would think it wouldn't be a naga for either of them considering their lore, but i can't picture simple kobold. maybe lamia (naga looking but without the psychic power moon blessing stuff) or lizard men?
nah lizard men might be what issa would give if 'he' went though a full gender change. (and was fully functioning not just for appearances)
hmm, maybe lamia for the huntress and something different entirely for the witch?
i also kinda wonder if any of the kobolds born of our dragon will be better in any way than those of the previous dragon. i think it's doubtful and their appearance would be the only difference.. but i still wonder.
would be interesting if electing one of your direct off spring to lead the kobold horde gives them a moral boot in act 4. or suffer moral loss in act 4 but double moral boot in act 5? or maybe a boost other than moral? like access to a hidden plot line? hmm...
I'm pretty sure the lore is that Dragon and elf can not be together or they create the Naga, so.im pretty sure any offspring with the two would still be a naga. Also I dont think any boosts would be present from putting your offspring in lead of the hoard. I cant see much sense from that. It's the same as having any of the other characters. They might be more willing to fight for them, but they are already incredibly caring for you and would do anything for you do why would it be different for the child. And yes any kobold made by the current dragon would more or less be exactly the same probably
that's why i'm thinking lamia. same biologically (roughly) but no blessing of the moon for those psychic powers. and considering the huntress seems bound to lose her blessing if vaginal sex is had... it just makes sense to me.
the witch however, i don't know. so you might be right about her making naga.
as for offspring kobold horde leaders, you might be right.
i just realized something, issa might be born from an elf that lost her protection... or maybe a nun that was granted blessings of the moon. (refer to dialogue with the infernals when giving up issa as an offering)
so that could mean the nun or the huntress could give birth to a smarter kobold than normal, or maybe another kobold variant.
edit: oi i said could, not preferable... but with that said, i don't think there's any issue with the nun birthing smarter kobolds.
Adeline I believe is end goal. Anything sexual you can do with her is a dream or fantasy. Theirs no way for them to add more unless they added them in the beginning and their must be a reason they didnt. And for the more mina scenes, I doubt they will do that since some characters dont even have sex scenes and mina has 2 plus any if you choose her as consort. Most of the characters have 2, unless they are heavy lore characters such as the inquizitrix. Mina has very little contribution to lore at the moment, besides her relations with the mercs but I doubt that counts
I am LOVING this! I did however hit an error when speaking with the warlock after getting a certain Sky-Elf pregnant. Where may I be able to post the error?
Loving the latest update! Hope in the future if/when you make more consort options that Darja will be one of them, since you can promise to let her be your consort when you first meet her.
Loving the game absolutely; I was wondering for those who choose power fantasy, as a quality of life change, would it be possible they have "unlimited donations" of riches to their hordes, i.e. they have infinite gold donations or npc "slaves" for them? Seeing as everything else is more or less auto win on that mode.
Infinite riches (or more aptly no use of your hoard) for Morale and building is already a feature for Power Fantasy. I don't believe they will ever allow for you to regain gifted prisoners except for a few key examples as it is can be a major pivotal relationship moment. (All 3 location Factions require a sacrifice.)
I meant more specifically a use of a unnamed female captive to sate the needs of your hoards (i.e. wolfmen kobolds and mercs). I get that it wouldn't make much sense for the storyline factions to do so, but in regards to the armies you recruit to keep morale maxed but now that I know it's a thing already, my question has been answered :) thanks
One thing that I have noticed is that sometimes a flickering will happen. This flickering afflicts standing character portraits on the background. The issue was present in v2.5.5.
I have the impression that the game has a bug that hamstrings performance. Sometimes simply not doing anything would have the game slow to a stop. Using the Windows task manager is the only way to shut down the game.
My computer should have sufficient power to run most games, and this bug happens within minutes, especially after going into chapter 3. I don't think it happened with v2.5.5.
It should be noted that the game won't let me CTRL-skip dialogue that I have previously encountered, even if that text was several saves ago on the same file.
i've also had issues with skipping text that has definitely been read before... and saved after it was.
bigger issue i'd say is the same bug probably applies to the gallery. that requires me to make sure to save just before a scene i really like just in case.
Thanks for letting me know! We introduced some manual handling of the image buffer to reduce the amount of graphical glitches, but it might be causing problems in some places. If you hop onto Discord and let us know the details on the #bug-reports channel, we might be able to get to the root of the problem.
I got a traceback, pretty it is related to the issue at hand. Excising the first half, because the comment is too long.
MemoryError: -- Full Traceback ------------------------------------------------------------
Full traceback: File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\bootstrap.py", line 316, in bootstrap renpy.main.main() File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 578, in main run(restart) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 143, in run renpy.execution.run_context(True) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\execution.py", line 908, in run_context context.run() File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 835, in script call call menu_return File "game/c3_lair.rpy", line 1835, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_hordes.rpy", line 2266, in script call call menu_return File "game/c3_captives.rpy", line 4156, in script call call menu_return File "game/c3_captives.rpy", line 3267, in script call call menu_return File "game/c3_hordes.rpy", line 3906, in script call call menu_return File "game/c3_captives.rpy", line 12896, in script call call menu_return File "game/c3_hordes.rpy", line 4292, in script call call menu_return File "game/c3_captives.rpy", line 22308, in script call call menu_return File "game/c3_captives.rpy", line 23035, in script farmer "As long as it stays that way, you can't expect to find kindness from anyone else." File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 835, in script call call menu_return File "game/c3_lair.rpy", line 1835, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_hordes.rpy", line 2266, in script call call menu_return File "game/c3_captives.rpy", line 4156, in script call call menu_return File "game/c3_captives.rpy", line 3267, in script call call menu_return File "game/c3_hordes.rpy", line 3906, in script call call menu_return File "game/c3_captives.rpy", line 12896, in script call call menu_return File "game/c3_hordes.rpy", line 4292, in script call call menu_return File "game/c3_captives.rpy", line 22308, in script call call menu_return File "game/c3_captives.rpy", line 23035, in script farmer "As long as it stays that way, you can't expect to find kindness from anyone else." File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 708, in execute renpy.exports.say(who, what, *args, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 842, in do_display **display_args) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 3262, in interact_core if renpy.display.video.frequent(): File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\video.py", line 544, in frequent renpy.display.render.redraw(j, 0.0) File "renpy/display/render.pyx", line 422, in renpy.display.render.redraw (gen\renpy.display.render.c:5956) redraw_queue.append((when + renpy.game.interface.frame_time, d)) MemoryError: Windows-8-6.2.9200 Ren'Py 7.3.5.606 Ravager 4.0.1 Mon Sep 14 21:39:25 2020
on another note i hope that in a future update we can have up to 3 or 5 'best wifus' imo it doesn't feel quite right to limit a dragon on the number of wives/high consorts that are permitted to stay in the same room as him.
then again maybe it would be better to do away with the idea and just have the dragon go to their chambers to sleep by their side... hmm... nah i like the first idea better. wife and kid interactions with each other would give more development and create the atmosphere of our dragon's home after all.
There is a bug concerning Malagar and his discussion about the Naga child.
[code] I'm sorry, but an uncaught exception occurred.
While running game code: File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 15068, in script if fNagaBorn == False and Dream5 == True: File "game/c3_lair.rpy", line 15068, in <module> if fNagaBorn == False and Dream5 == True: NameError: name 'Dream5' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback: File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 15068, in script if fNagaBorn == False and Dream5 == True: File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 1832, in execute if renpy.python.py_eval(condition): File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/c3_lair.rpy", line 15068, in <module> if fNagaBorn == False and Dream5 == True: NameError: name 'Dream5' is not defined
hmm, it would be nice if the content filter in preferences changed the futa characters to females or males.. might need to be both art and diolouge changed for that though...
I took a quick look through comments and did not notice this topic, but the game seems to freeze at times or when I try to load a saved game it just goes to a black screen and nothing happens.
I do appreciate the hardwork you guys put into for the sex scene artworks. But personally, i'd rather the sex scenes be drawn in the same art style that Vira uses for the character icons/avatar. I know this is probably asking for quite a lot, but could you guys redraw the sex scenes and offer an option to choose between the sex scene art styles? I know it would take a long time and you'd have to pay for a quite a bit, but i just prefer the cartoony artstyle 0ver the more realistic art style. I'm not expecting y'all to see this or respond, but if you do, could ya take it into consideration?
If there is a sequel or future project, it would be preferable if one style is used. Consistency is important, I keep trying to decide which "world" is the genuine article. (That might make for an interesting contrast if used deliberately, like in Roger Rabbit)
Personally I prefer the anime aesthetic, but it is understandable if a different style is utilized for artistic or fiscal reasons.
I know I'm replying to this late, but just gonna say, would you rather have the same art style and have to wait for whoever draws in that style to draw every single scene, or have multiple different art styles because their is also a bunch of different artist (I believe) but get updates more frequently. Plus its impossible to please everybody with consistency. Not everybody likes realistic, not everybody likes anime. Having multiple different artist and art styles has way more benefits than issues
I prefer waiting for a consistent style over quicker but incongruous artwork. Carelessly throwing everything into the soup pot is a recipe for getting something that isn't appealing to anyone.
Anyway just finished the act and it's just AMAZING.
150000 WORDS I MEAN WTF can anyone even make it xD anyway I have a suggestion can you add like a fight system to the game I mean you can't just take the cities like this and your a dragon it will be amazing to have such thing right?
I may be asking a big deal for you cuz your the one working here so...... Yeah It will be cool and all.
I considered having a fight system, but Ravager is more of a story-focused VN and I felt that a conventional combat mechanic would take away more than it added. The assault on Pale Rock will be epic, however.
Would it be possible to give the Witch to the Infernals instead of the Inquisitrix in the future? It feels like a bit of a waste to just hand over one who is more amenable to us compared to the Witch.
Anyone else getting black boxes and graphical glitches behind character art and animations? I thought maybe it was my old AMD video card but now I'm using a new Nvidia one and it still happens.
We've done some work to reduce the number of these that appear - they're a problem with RenPy's visual engine, alas. But some of them will still appear. If there's a problem with a scene, please report it on Discord and we'll give it a look.
You take Heloise and tell catgirls to bring gold to you later. Then make traps in lair. They'll get caught. Then you let them go, and when this storyline progresses there'll be scene where they actually give gold to you. Its not written yet tho
Mina is all for you, working late and bringing home gold and checking all the stuff for you and always leaving little moments of care around.
Marie-Anne is cute, devoted, absolutely adorbs when you claim her and always does something nice.
Heloise gives you Doom Baby, epicness, is immortal waifu and so cute once you start pampering her. Also that moment when she asks how many girls you got preggers and you say its ONLY HER. She really takes it as a honor. (as she should!!!!)
For some reason can't get my Heloise waifu to be with me!
In act IV I only get to choose between Merchand and Farmgirl.
I picked Spire for a lair, captured Heloise, didn't give her to the mage, she IS listed in Captives and I can visit her, but she's not in options for consorts for some reason.
If it's not designed that way please look into it, I want my elf waifu :(
There's a bug when I try to tell the warlock Malagar that I have a job for him in Act IV (presumably to go rescue Cuchilla). As soon as he asks what he can help with, it says there's a syntax error (invalid syntax in c3_lair.rpy, line 9008). Other than that, a fantastic update!
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Are the consorts strictly female, or could Eburon potentially be one in the future?
thx for update bruh :)
i'm curious what kind of offspring the witch and huntress would give.
i would think it wouldn't be a naga for either of them considering their lore, but i can't picture simple kobold. maybe lamia (naga looking but without the psychic power moon blessing stuff) or lizard men?
nah lizard men might be what issa would give if 'he' went though a full gender change. (and was fully functioning not just for appearances)
hmm, maybe lamia for the huntress and something different entirely for the witch?
i also kinda wonder if any of the kobolds born of our dragon will be better in any way than those of the previous dragon. i think it's doubtful and their appearance would be the only difference.. but i still wonder.
would be interesting if electing one of your direct off spring to lead the kobold horde gives them a moral boot in act 4. or suffer moral loss in act 4 but double moral boot in act 5? or maybe a boost other than moral? like access to a hidden plot line? hmm...
I'm pretty sure the lore is that Dragon and elf can not be together or they create the Naga, so.im pretty sure any offspring with the two would still be a naga. Also I dont think any boosts would be present from putting your offspring in lead of the hoard. I cant see much sense from that. It's the same as having any of the other characters. They might be more willing to fight for them, but they are already incredibly caring for you and would do anything for you do why would it be different for the child. And yes any kobold made by the current dragon would more or less be exactly the same probably
that's why i'm thinking lamia. same biologically (roughly) but no blessing of the moon for those psychic powers. and considering the huntress seems bound to lose her blessing if vaginal sex is had... it just makes sense to me.
the witch however, i don't know. so you might be right about her making naga.
as for offspring kobold horde leaders, you might be right.
Yea possibly, all though it speaks more about races, not just the fact that she is off the moon.
i just realized something, issa might be born from an elf that lost her protection... or maybe a nun that was granted blessings of the moon. (refer to dialogue with the infernals when giving up issa as an offering)
so that could mean the nun or the huntress could give birth to a smarter kobold than normal, or maybe another kobold variant.
edit: oi i said could, not preferable... but with that said, i don't think there's any issue with the nun birthing smarter kobolds.
Can you create sex scene with adeline pls
Or more mina sex scene
Adeline I believe is end goal. Anything sexual you can do with her is a dream or fantasy. Theirs no way for them to add more unless they added them in the beginning and their must be a reason they didnt. And for the more mina scenes, I doubt they will do that since some characters dont even have sex scenes and mina has 2 plus any if you choose her as consort. Most of the characters have 2, unless they are heavy lore characters such as the inquizitrix. Mina has very little contribution to lore at the moment, besides her relations with the mercs but I doubt that counts
Will there come a point where you can put the merchant in charge of Bastion like you can promise her?
Yes - once you've conquered the Realm, there will be a lot of business for you to tie up in Act V.
I am LOVING this! I did however hit an error when speaking with the warlock after getting a certain Sky-Elf pregnant. Where may I be able to post the error?
This is a known issue. There's a fix posted in the Discord server; it will also be included in the next patch.
Loving the latest update! Hope in the future if/when you make more consort options that Darja will be one of them, since you can promise to let her be your consort when you first meet her.
Loving the game, can't wait for more updates!
Maybe Valzira consort content 😌
NameError: name 'witch_chokefx1' is not defined.
How do i get the second farm raid scene?
Loving the game absolutely; I was wondering for those who choose power fantasy, as a quality of life change, would it be possible they have "unlimited donations" of riches to their hordes, i.e. they have infinite gold donations or npc "slaves" for them? Seeing as everything else is more or less auto win on that mode.
Infinite riches (or more aptly no use of your hoard) for Morale and building is already a feature for Power Fantasy.
I don't believe they will ever allow for you to regain gifted prisoners except for a few key examples as it is can be a major pivotal relationship moment. (All 3 location Factions require a sacrifice.)
I meant more specifically a use of a unnamed female captive to sate the needs of your hoards (i.e. wolfmen kobolds and mercs). I get that it wouldn't make much sense for the storyline factions to do so, but in regards to the armies you recruit to keep morale maxed but now that I know it's a thing already, my question has been answered :) thanks
An artistic nitpick: Issa's right ear is strangely clipped off in one particular standing portrait. The others have the ear in a natural shape.
One thing that I have noticed is that sometimes a flickering will happen. This flickering afflicts standing character portraits on the background. The issue was present in v2.5.5.
Yes, unfortunately this is a problem with the RenPy framework. We've tried to reduce its frequency since 2.5.5, but some problems will persist.
I have the impression that the game has a bug that hamstrings performance. Sometimes simply not doing anything would have the game slow to a stop. Using the Windows task manager is the only way to shut down the
game.
My computer should have sufficient power to run most games, and this bug happens within minutes, especially after going into chapter 3. I don't think it happened with v2.5.5.
It should be noted that the game won't let me CTRL-skip dialogue that I have previously encountered, even if that text was several saves ago on the same file.
Ryzen 3600, 64-gigs of RAM.
i've also had issues with skipping text that has definitely been read before... and saved after it was.
bigger issue i'd say is the same bug probably applies to the gallery. that requires me to make sure to save just before a scene i really like just in case.
Thanks for letting me know! We introduced some manual handling of the image buffer to reduce the amount of graphical glitches, but it might be causing problems in some places. If you hop onto Discord and let us know the details on the #bug-reports channel, we might be able to get to the root of the problem.
I got a traceback, pretty it is related to the issue at hand. Excising the first half, because the comment is too long.
MemoryError:
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 578, in main
run(restart)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\execution.py", line 908, in run_context
context.run()
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 835, in script call
call menu_return
File "game/c3_lair.rpy", line 1835, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_hordes.rpy", line 2266, in script call
call menu_return
File "game/c3_captives.rpy", line 4156, in script call
call menu_return
File "game/c3_captives.rpy", line 3267, in script call
call menu_return
File "game/c3_hordes.rpy", line 3906, in script call
call menu_return
File "game/c3_captives.rpy", line 12896, in script call
call menu_return
File "game/c3_hordes.rpy", line 4292, in script call
call menu_return
File "game/c3_captives.rpy", line 22308, in script call
call menu_return
File "game/c3_captives.rpy", line 23035, in script
farmer "As long as it stays that way, you can't expect to find kindness from anyone else."
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 835, in script call
call menu_return
File "game/c3_lair.rpy", line 1835, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_hordes.rpy", line 2266, in script call
call menu_return
File "game/c3_captives.rpy", line 4156, in script call
call menu_return
File "game/c3_captives.rpy", line 3267, in script call
call menu_return
File "game/c3_hordes.rpy", line 3906, in script call
call menu_return
File "game/c3_captives.rpy", line 12896, in script call
call menu_return
File "game/c3_hordes.rpy", line 4292, in script call
call menu_return
File "game/c3_captives.rpy", line 22308, in script call
call menu_return
File "game/c3_captives.rpy", line 23035, in script
farmer "As long as it stays that way, you can't expect to find kindness from anyone else."
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 708, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 842, in do_display
**display_args)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 3262, in interact_core
if renpy.display.video.frequent():
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\video.py", line 544, in frequent
renpy.display.render.redraw(j, 0.0)
File "renpy/display/render.pyx", line 422, in renpy.display.render.redraw (gen\renpy.display.render.c:5956)
redraw_queue.append((when + renpy.game.interface.frame_time, d))
MemoryError:
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 4.0.1
Mon Sep 14 21:39:25 2020
on another note i hope that in a future update we can have up to 3 or 5 'best wifus' imo it doesn't feel quite right to limit a dragon on the number of wives/high consorts that are permitted to stay in the same room as him.
then again maybe it would be better to do away with the idea and just have the dragon go to their chambers to sleep by their side... hmm... nah i like the first idea better. wife and kid interactions with each other
would give more development and create the atmosphere of our dragon's home after all.
There is a bug concerning Malagar and his discussion about the Naga child.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 15068, in script
if fNagaBorn == False and Dream5 == True:
File "game/c3_lair.rpy", line 15068, in <module>
if fNagaBorn == False and Dream5 == True:
NameError: name 'Dream5' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 15068, in script
if fNagaBorn == False and Dream5 == True:
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/c3_lair.rpy", line 15068, in <module>
if fNagaBorn == False and Dream5 == True:
NameError: name 'Dream5' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 4.0.1
Mon Sep 14 13:49:31 2020
[/code]
Thanks, this is a known bug - there's a patch file available on Discord.
hmm, it would be nice if the content filter in preferences changed the futa characters to females or males.. might need to be both art and diolouge changed for that though...
hmm on a similar note it would be interesting for issa to go though full gender change to female if assisted by the warlock and/or the witch.
making the first female kobald might give rise to new offspring that betters the strength of the horde.
I took a quick look through comments and did not notice this topic, but the game seems to freeze at times or when I try to load a saved game it just goes to a black screen and nothing happens.
Thanks for letting me know! If you hop onto Discord and let us know the details on the #bug-reports channel, we might be able to help you.
I have tried to open the down loaded game but get an error message. Problem, can't convert.???
Can you please assist me with the problem?
I was thinking to myself when this would update. I check, lo and behold, it's updated. Thanks, I can't wait to play this.
thx for update bruh :)
I do appreciate the hardwork you guys put into for the sex scene artworks. But personally, i'd rather the sex scenes be drawn in the same art style that Vira uses for the character icons/avatar. I know this is probably asking for quite a lot, but could you guys redraw the sex scenes and offer an option to choose between the sex scene art styles? I know it would take a long time and you'd have to pay for a quite a bit, but i just prefer the cartoony artstyle 0ver the more realistic art style. I'm not expecting y'all to see this or respond, but if you do, could ya take it into consideration?
Vira doesn't have the capacity to do that, and I don't have the budget. So I wouldn't hold my breath, sorry.
oh well, it's just one of my wishes. I already knew that i was asking for quite a lot. Well at least you've seen my comment.
If there is a sequel or future project, it would be preferable if one style is used. Consistency is important, I keep trying to decide which "world" is the genuine article. (That might make for an interesting contrast if used deliberately, like in Roger Rabbit)
Personally I prefer the anime aesthetic, but it is understandable if a different style is utilized for artistic or fiscal reasons.
I know I'm replying to this late, but just gonna say, would you rather have the same art style and have to wait for whoever draws in that style to draw every single scene, or have multiple different art styles because their is also a bunch of different artist (I believe) but get updates more frequently. Plus its impossible to please everybody with consistency. Not everybody likes realistic, not everybody likes anime. Having multiple different artist and art styles has way more benefits than issues
I prefer waiting for a consistent style over quicker but incongruous artwork. Carelessly throwing everything into the soup pot is a recipe for getting something that isn't appealing to anyone.
So will it be major updates over a span of time, or a more small updates in that same span of time... does that make sense?
I'm going on a brief holiday, after which I hope to return to a weekly or fortnightly update schedule.
Alright!!! Enjoy your break you definetly deserve it.
hi 4mw.
Anyway just finished the act and it's just AMAZING.
150000 WORDS I MEAN WTF can anyone even make it xD anyway I have a suggestion can you add like a fight system to the game I mean you can't just take the cities like this and your a dragon it will be amazing to have such thing right?
I may be asking a big deal for you cuz your the one working here so...... Yeah It will be cool and all.
I considered having a fight system, but Ravager is more of a story-focused VN and I felt that a conventional combat mechanic would take away more than it added. The assault on Pale Rock will be epic, however.
Good to hear I will wait until you finish act 3
Would it be possible to give the Witch to the Infernals instead of the Inquisitrix in the future? It feels like a bit of a waste to just hand over one who is more amenable to us compared to the Witch.
Alas, Ziz is quite specific in its demands. It has quite a history with the Inquisitrix - not any elf will do.
Anyone else getting black boxes and graphical glitches behind character art and animations? I thought maybe it was my old AMD video card but now I'm using a new Nvidia one and it still happens.
I do sometimes but it's very random
Several animations that worked before seem broken now as well. Such as the farm girl stuck in the stall.
We've done some work to reduce the number of these that appear - they're a problem with RenPy's visual engine, alas. But some of them will still appear. If there's a problem with a scene, please report it on Discord and we'll give it a look.
Finally.
now I demand act 5 xD
Queue the music guys, it's time for celebration
Is there actually a way to get the gold during the inquizitrix hiest? In the docs it says you can but it doesn't say how
You take Heloise and tell catgirls to bring gold to you later. Then make traps in lair. They'll get caught. Then you let them go, and when this storyline progresses there'll be scene where they actually give gold to you. Its not written yet tho
update to the best game finally!!! Now just to figure out what data I should clear so I can download it xD
I was wondering why anybody would ever not choose Marie-Anne as waifu.
Then I played the Heloise content. Wowza.
Your god damn right also.
YaaaaaaaaaaaaaY update
Every waifu is best waifu, damn.
Mina is all for you, working late and bringing home gold and checking all the stuff for you and always leaving little moments of care around.
Marie-Anne is cute, devoted, absolutely adorbs when you claim her and always does something nice.
Heloise gives you Doom Baby, epicness, is immortal waifu and so cute once you start pampering her. Also that moment when she asks how many girls you got preggers and you say its ONLY HER. She really takes it as a honor. (as she should!!!!)
For some reason can't get my Heloise waifu to be with me!
In act IV I only get to choose between Merchand and Farmgirl.
I picked Spire for a lair, captured Heloise, didn't give her to the mage, she IS listed in Captives and I can visit her, but she's not in options for consorts for some reason.
If it's not designed that way please look into it, I want my elf waifu :(
Heloise is only waifuable if you get her preggers first. I've updated the walkthrough, so check it if you get stuck!
Thank you very much, turns out I had preg stuff disabled. Enabled now.
There's a bug when I try to tell the warlock Malagar that I have a job for him in Act IV (presumably to go rescue Cuchilla). As soon as he asks what he can help with, it says there's a syntax error (invalid syntax in c3_lair.rpy, line 9008). Other than that, a fantastic update!
The bug has been isolated - there's a patch file available on Discord :)
My happiness is unlimited
this shit has some of the best writing i've seen in porn games
god bless you 4minutewarning and everyone on the team
doing gods work
Only three candidates for Best Waifu (for now)
>Includes Mina
FUCK YEAH
Almost full 4th Act?! Ability to make Mina or Marie-Anne Best Waifu?
SIGN ME THE FUCK UP
Best NSFW game.
Thanks for update its sooooo good :)
best nsfw ive seen yet ready for more
If you want more then here you go. Enjoy a whole new act just because you asked.