now i know i'm just making a quick observation here but... the queen and the farmgirl sing the same song... would the farmgirl happen to be unknowingly royal blood by any chance? XD
and OMG i've got 16H on this game , like waw! freaking wish there was more games like this.
pretty nice game. mean times i would have loved to have character to have said "but who really is the monster here, the people who seek to eradicate an entire species or the dragon that stands before you who has shown nothing but mercy."
So I just played your current version of the game, and quiet frankly I do happen to enjoy it quite a bit. It's almost like a smaller simplier yet still as fun of a game version of TLS The Last Sovereign. Where your Character basically has the ability to make choices that actually have impact on not only the story that is being told, but the characters that are involved either directly or non directly and the world iteself....just not to that big of an effect. For instance *Warnign Spoilers* When you basically bite off the Arm or Dick of Balthorne, he ends up basically being perfectly fine despite it being a wound that is very fatal but a wound that would (and honestly should like with the arm) have a chance in his Art.
A lot of the "smut" or "H-senes" also are pretty lack luster at best, being really short or just not seemingly have as high of importance and are written like a bored girlfriend having to erp with her constantly horny boyfriend. There's scenes that basically once they start last like 4 slides despite just starting. Considering the main concept of this game revolves around this all mightly powerful dragon basically laying with every female he can get his hands on you would at least expect the Smut to be to pair with the writing of the story considering it does take a good chunk of the Game's Content.
Considering the "Conquest" section was just developed and is in the works I would like to say and suggest that I do hope it does end up getting more fleshed out and made more "Difficult"? I suppose. Considering at this time if you do things right getting the Wolf and Merc Hords in your Army before The Showdown happens you basically end up with control of 50% of the map. Not to mention that if you just power up the Proteans or any other hord you could steam roll the other remaining Fiefs in 4 days.
This continues on with what I just said previously but I say that Act 4 needs to be the more..."Content packed" of the Acts only since the rest of the Acts are completely barren at best. Act I is about 5 minutes long with Act 2 being just the same amount of time considering that the only major thing you need to do is pick one of the 3 Lairs from one of the 3 Areas you are allowed to explore to settle down in. In all Honestly Act's I and II should be combined together as that would basically all be the "tutorial" area for the game. Act III gives you a decent enough amount of time to try and scatter around and gather your forces and Harem members with a bunch of content that will have you quickly eat up the time that you are given to prepare for the attack. Which admittly when it does happen...was pretty lackluster when it happened considering this would be more or less considered a Quick Time Event if this was a Console Game. Do 2 hits Say 2 things and that's that. You Win, I kind of wished that there was just more to it to that fight, not only with just how it was executed but that it seemed like it wasted all that Prep work you made. It didn't matter if you had every possible Hord Unit with you if you made traps if that the hords all liked you and were powered up, if you had one of the Lair's Optional Hoard/Members on your side like Mother and if you had high stats. You get the same result if you were that well prepapred and ready then if you did the bare minimum with the Huntress somehow storming your Lair and heading right for you without anyone attempting to stop her or chase her down or even attempt to aid until the very last second but the Merc Commander. I do get that she's this old Veteran Dragon Slayer that has countless dragons slain under her belt but your Lair is basically a massive Dungeon with dozens to hundreds of Minions all around and in it and your at the very end of it snuck away in a corner, like what if if you broken and made say Sabetha and Inej or Naho submissive or obeident enough, that you could have them as guards of some kind and that they coulda appeared in to assist against the Huntress?
This goes into Act 4 in which I feel like despite it being the "Conquring" stage that you should still be able to interact and continue going along doing stuff like exploration as the only major difference is that you are no longer being hunted down and Balthorne is staying tucked away in his Castle while he calls back the majority of his forces not just from his current Area but from all other remaining areas in the Country, aside from the few reserves that are left in every Area it should be way more easier for you to explore the Area and go around your days without having to worry about getting caught by a patrol or something. That way you can spend some time to try and go through what you weren't able to complete and get characters you might have missed when you were too busy panicing over the Time limit. Maybe you can even make better use of your hords as their use is pretty lack luster if pointless, why would a Dragon who has a army of Wolfman Mercs and Imps at his disposal and only ever use them to build some traps or to hunt down 1 little witch? Why not try and send them out to do some small little Raids here and there to weaken a Enemy Area? Send them out to capture some woman for you to breed or to use as sacrafices? If a Captive ends up being broken in enough or if their obeidence slash loyalty is high enough like Mina or Heloise. Why not be able to send them out in order to act as spies or sabatores? Having Heloise Return back to her Castle at Bastion regain control of it and stay there slowly weakening the Defenses. When you go to finally lay siege of it she could open up the gates herself or send off some of the troops out on some pointless mission to further weaken the Army presence there or Hell even just "Surrender" to the Dragon saving everyone from any needed bloodshed if you happen to be known for being a Nice Dragon?
Overall the Game itself is pretty good as Said it to me is like a mixture of TLS and Overwhored and it is something that I am looking forward to see how it all comes together at the end and my only issues were simply on just concepts and features that I myself in my opinion would help further improve and make the game and the choices we make and the efforts we go to do and get certain characters seem more impactful.
A lot of the points your bring up I dont agree with. The sexual scenes aren't bad. I wont say they are the best they can be but they are still really good seeing how many there are. And the game wasnt meant to be 'difficult' As 4mw said it's much more on the story based side and is why they didn't add a combat system. Act 4 is not finished the entire map will be open soon (I believe) besides the two areas you conquered. The reason you dont have to conquer the wildlands or swamp when you have the hords that reside there are because nothing is there to stop you. If you go to the fishing village and the people that control the village are controlled by you, who are you going to fight. Same with the wildlands. (Although I could see you fighting the centaurs but i believe there is a reason why you dont i just cant remember) act 1 and 2 are so short is because in act 1 it's the prologue if your prologue is longer than the actual game than wtf. That's why there isn't much content everything leads to the same area. Act 2 has a bit less content than 1 but that's because they had to end it once you found a lair so you can age up otherwise you would be to young for when you start to take over the city. Chapter 3 Has a lot of content in my opinion and if you know how to use your hand you can get a lot of it before the timer ends makes it one just enough content for it to be entertaining with just enough that you missed for you to want to play again. And as I said earlier 4 isn't finished and has a lot of content anyway. If you dont think there is much content just check the guide, I'll assure you there's a lot since most of the stuff in there is only the smut scenes, add the non sexual scenes and you get as much content as a lot of finished visual novels. Also lots of the choices are somewhat major. The dispair route with Maeyls gives you completely different content. If you dont impregnate that present you never see her again, but if you do and have treasure she will even stay with you.
The point about not being able to explore I kinda agree with but I think it's morof the fact that there wouldn't be much content and it would be hard to make. People would be horrified if they heard a dragon was rampaging so they would try there best to hide, and even if that wasnt the cause. They have to make consort scenes, conquer scenes and a bunch more. There's no way they would be able to keep the same scenes from before besides maybe the witch scene or something. Like take the farm scene. There's no way in hell these people wouldn't have ran off with there cattle. They have no protection and a dragon is rampaging if they stay they are fucking stupid
You are judging the game really harshly and the points aren't very correct. If you expected to get days worth of content in an unfinished smut visual novel chances are you wont find it. I'm not saying the game is perfect far from it in my opinion, but its already a 4 to 4.5 out of 5 when you talk about it like a 3 or 3.5.
Oh not at all I'm judging it from how it is and how the content compares to what I have seen and played in the past and although to each game is different in it's own rights and by no way should it be in any way considered. a failure just because another game has features that this one doesn't or doesn't execute it as well as it does in other games. That's still not to say that it isn't justified for me to be able to do so, after all it is a Game that follows a set path and principles as other's in it's same genre as is expected as Your every day AAA game is when they come out. Seeing Looter shooters compared to looter shooters. I'm simply comparing This Harem, Build your force/City your choice matters conquest style Game with others in it's category. And by no means is it a 0/10 Game as I very much enjoyed myself playing it every single second in my style of doing it which is making a split save whenever I see major moments where a set of choices changes how the game would end up playing out like choosing which of the available captives can end up being your Wife, impregnating or raping a certain Npc and how it effects their standing with you when you meet them again to even if you simply just don't do anything when something happens.
The game itself is still by all means great it doesn't have to be something that takes days as you make it out to seem that I desire, after all I brought up a game like Overwhored which anyone could beat within a Work session, twice over if you know what you are doing, The sex scenes or Smut isn't that bad but they ain't really good either, the other game I ended up mentioning as well TLS The Last Sovereign doesn't have good Smut either honestly for how well written the story was and amazing some of the scenes were executed the smut was never really something to look at. Honestly I would skip it most of the time and when I got my girlfriend to play the game herself she pretty much did the same. You can't really have sex scenes that are basically as short as saying the ABCs and call it a "Good smut/sex scene" Especially considering that honestly it just comes to "i thrust myself into her, i keep thrusting faster and faster as hard as I can go then I cum" and that's the scene. I ain't asking for paragraphs here nor do I expect any of you all to do that either. As a roleplayer and a writer whose been in his fair share of Roleplay and ERP servers I just came to know when something seems written just because they have and that's pretty much that
Honestly I had a lot more written down but I was doing all of this on Discord but obviously considering how long it was it was way beyond the character limit so when I switched to another tab and came back I found 1800 characters mission so sorry if I seem like I lost my fire or might repeat things.
The fact of the matter is that I feel that although it was a number you created on your own it is funny that your rating that you put that it seemed like I was putting you...honestly is pretty damn close to what I would honestly rate this game. Because I'm going to say this right off the back.
I love this game I put a shit ton of my time and effort into this game, dozens upon dozens of saves and hours put into this game to see the different layouts and results of choosing or going ways I didn't in my first play through, I love these characters that were created and I enjoy the concept, but a 4 out of 5 to a 4.5 out of 5 are not good ratings for this game at all and I will tell you why.
For a game to get a High rating like that anything close to a 5 or fuck it even a 5 out of 5. Requires you to have voice acting that make people believe that they are this character that they understand and can make the characters they play come to life, music that sets the tone for the scenes and help basically lead the Player to feel the emotions you want them to emit when something awful or amazing happens. And because of how you yourself are trying to put how this game is and explain to me how this game's Choices are then I'm going to put further emphasis on this. If you are going to have your game go the branching route route then just like other games that give you the option to actually feel like that Character is you and the choices you make matter to further add to that 5 star Rating. you have to make sure that each Choice DOES in fact matter and not just be something that "happens in the background" Because this goes hand in hand with 2 other things you must have in order to get that legendary rating. A solid story that pulls the players along wanting them to get ready to see the next scene to learn more about what's going to happen to feel like they are the dragon and that whatever happens to that dragon and the people in it's life is happening to you and the people you care about. A story that keeps players in their seats which conclusive Endings yes Endings. That collect everything you done everything you said everyone you saved went easy on captured executed/killed impregnated and sold away. Into it's own ending that can actually show you "hey. Your choices actually did matter" Even if they are just Bad ends/game overs. Not just something that only changes a scene or two depending on if you had a certain waifu. And this goes into that second thing which is Solid Character Development with conclusive ends for all of the Major characters that you have in your campaign. If you make it so that a random peasant girl you meet and can rape and creampie at the beginning of the game ends up hunting you down and gives birth to your spawn. I want to know how she ends up after words if you went so far as to bring her back where in any other game that could have been the only scene you ever seen of her.
And this goes for every single other character that we come across to that ends up being a major character being either someone we can capture or just a reoccurring character. They have to have arcs that shows them having some kind of character development that helps you understand and believe that they actually exist in this world and are being effected by what's going on around them. So far the only real major people that we see this going on with is with the witch the farm hand and the inquisitor. The last 2 due to the fact that they can become your Waifu with the inquisitor already having a pregnancy arc that plays into her major plot line with the Witch only being shown to develop when she interacts with those that enter her cell like the Farm hand. All of this goes together to help just make the world seem real, help bring the story out and help make the Player enjoy the story. If we are given a choice we all want to see how it plays out after all. So along with Story, Character Development. Ending(s), Music, Voice Acting There's also character models and just visuals. the "graphics" of these games that are what we see and interact with have to be well done and good enough that it makes people take out their Screen shot app to take pictures of these characters to keep around or use to rp as or make fan art of. And honestly So much fucken more that all lead to a game being Rated the way it is.
In all honestly though I hate the 5 Star system and I prefer 1-10. And if I were to rate this game it would be at it's current state a 6/10. The art is decent the music is decent, the story is small compacted and just gets to the point for a lot of things. It focuses way too much on Balthorne, what he wants how he sees things his motives even going so far as to risk the rest of his nation on order to see him protected yet. We are the ones going around the cities the land farms Churches boat yards and we hardly see anyone impacted by what's going on or the fact that a dragon is out and about despite everyone seeming to know about it. It just really makes the rest of the world seem small, you are out here making huge scenes killing people kidnapping people and everyone goes on with their days as if nothing is wrong. Voicing is decent Character development seems very short. The only people that seem to really be acting like "i just got kidnapped by a dragon" are the 2 elves and the Abbet. The inquisitor going so far to Game over you if you don't follow the right steps when you capture her, the Witch basically being hostile with you 24/7 even when other captives go out of their way to make her behave. And the Abbet because she sacrificed herself to you in order to protect her fellow Nuns and rants your ears off even when she's worshipping your cock. Everyone else is just "this is my life now, cool" even the 2 cat girls that you captured as they try to steal from you just basically give up even if you untie one of them she doesn't do jack shit to help her sister and try to escape despite the fact that they are basically ninjas. Just waiting for you to next serve you whenever you desire like they been doing this for months. Granted A lot of their story most likely will be fleshed out and finished by the end of the 4th chapter when the game finishes. but that doesn't fix what is there now and how everyone is now with the game at basically 3/4ths done. With all of this, this game is no more then a 6. Once the final chapter comes out and everything comes together It will be bumped up to a 7/10 Hell maybe even a 8 out of the end if you do go the extra mile on things but where it stands as it stands. This is a average game that can use some improvements polishing up and having some features and it's core functions touched up on.
You can agree with me or not at the end of the day this is just my own opinion on a game that I have every right to criticize especially when it's a game I have played and enjoyed and have seen and played others like it. Go ahead and see TLS and other games like this their own community post. You'll see me there saying my own piece and talking with the devs there too. Keep up the good work and keep making this game good because hey At the end of the day it's still a good game. If I can sit down and put a few days of my time on this playing around and just ignoring my pestering girlfriend to play minecraft with her. It's a game that's worth everyone's attempt.
I got one improvement request: specifically in the mobile version (don't know about others) when you have all possible captives from act III you can't actually reach the "riches" option to give your hordes gifts as it get pushed above the screen limits
Would you make a two page system like the captives already have?
I'd just like to say this game is an absolute gem. The fact that games like these, no matter how "sick" the content is, are free, brightens my day. Keep fuckin' on brother.
If there is a better place where to ask point me there please.
Does anyone know if the captives I give to my minions are gone for good? The abbess keeps returning to her cell after they are done with her but some prisoners don't return.
Okay, so answer to this was in the walkthrough (which I didn't read because spoilers). It turns out that gifts to minions are permanent and it seems the abbess returning back to her cell is a bug or something.
found a art mistake regarding the scar on the thief sister. with it disappearing entirely during the hanging BJ scene. also the usual changing which side of her face it's on with the portrait art and sex scene art.
[Slight spoilers]Hi, I'm getting consistent out of memory errors when finishing the demons part. Is this normal and being fixed or is this something I can remedy myself?
I had 29+ Gigabites available. That is not quite the problem.
I'll add the error report here:
I'm sorry, but an uncaught exception occurred.
While running game code: File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 6612, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_lair.rpy", line 7652, in script demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!" File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 6612, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_lair.rpy", line 7652, in script demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!" error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback: File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\bootstrap.py", line 316, in bootstrap renpy.main.main() File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\main.py", line 578, in main run(restart) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\main.py", line 143, in run renpy.execution.run_context(True) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\execution.py", line 908, in run_context context.run() File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 6612, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_lair.rpy", line 7652, in script demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!" File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 6612, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_lair.rpy", line 7652, in script demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!" File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\ast.py", line 708, in execute renpy.exports.say(who, what, *args, **kwargs) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\character.py", line 842, in do_display **display_args) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 3320, in interact_core self.idle_frame(can_block, expensive) File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2778, in idle_frame if self.event_peek(): File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2313, in event_peek self.check_background_screenshot() File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2161, in check_background_screenshot self.bgscreenshot_surface = renpy.display.draw.screenshot(self.surftree, self.fullscreen_video) File "gldraw.pyx", line 1373, in renpy.gl.gldraw.GLDraw.screenshot File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\pgrender.py", line 118, in surface surf = Surface((width + 4, height + 4), 0, sample) File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__ error: Out of memory
Th only thing I can suggest then is saving more often to try to remove some of the backlog. I'll try the abandoned mine route again to see if it might be a memory leak with the new version.
Sorry for the trouble! We've been working on optimisation for some time - the next build will have another upgrade that should sort memory explosions out.
Playing since version 2.5.4, still impressed about Ravager's replayability. Is there any future chance for being able to break Valzira in a way more related to how you do with Helöise? Helo is broken to consent and literally possess the best arc while Val is just a martyr with little relevance. A threesome with those two or even TWO cute widdle abominations...anyway,looking forward to Act 5,great game!
any chance there will be an update where you can kill the ox, and take the silk? because it makes little sense that you can't do both (assuming you had mina flee and leave her stuff behind... or ate her)
i'm curious what kind of offspring the witch and huntress would give.
i would think it wouldn't be a naga for either of them considering their lore, but i can't picture simple kobold. maybe lamia (naga looking but without the psychic power moon blessing stuff) or lizard men?
nah lizard men might be what issa would give if 'he' went though a full gender change. (and was fully functioning not just for appearances)
hmm, maybe lamia for the huntress and something different entirely for the witch?
i also kinda wonder if any of the kobolds born of our dragon will be better in any way than those of the previous dragon. i think it's doubtful and their appearance would be the only difference.. but i still wonder.
would be interesting if electing one of your direct off spring to lead the kobold horde gives them a moral boot in act 4. or suffer moral loss in act 4 but double moral boot in act 5? or maybe a boost other than moral? like access to a hidden plot line? hmm...
I'm pretty sure the lore is that Dragon and elf can not be together or they create the Naga, so.im pretty sure any offspring with the two would still be a naga. Also I dont think any boosts would be present from putting your offspring in lead of the hoard. I cant see much sense from that. It's the same as having any of the other characters. They might be more willing to fight for them, but they are already incredibly caring for you and would do anything for you do why would it be different for the child. And yes any kobold made by the current dragon would more or less be exactly the same probably
that's why i'm thinking lamia. same biologically (roughly) but no blessing of the moon for those psychic powers. and considering the huntress seems bound to lose her blessing if vaginal sex is had... it just makes sense to me.
the witch however, i don't know. so you might be right about her making naga.
as for offspring kobold horde leaders, you might be right.
i just realized something, issa might be born from an elf that lost her protection... or maybe a nun that was granted blessings of the moon. (refer to dialogue with the infernals when giving up issa as an offering)
so that could mean the nun or the huntress could give birth to a smarter kobold than normal, or maybe another kobold variant.
edit: oi i said could, not preferable... but with that said, i don't think there's any issue with the nun birthing smarter kobolds.
Adeline I believe is end goal. Anything sexual you can do with her is a dream or fantasy. Theirs no way for them to add more unless they added them in the beginning and their must be a reason they didnt. And for the more mina scenes, I doubt they will do that since some characters dont even have sex scenes and mina has 2 plus any if you choose her as consort. Most of the characters have 2, unless they are heavy lore characters such as the inquizitrix. Mina has very little contribution to lore at the moment, besides her relations with the mercs but I doubt that counts
I am LOVING this! I did however hit an error when speaking with the warlock after getting a certain Sky-Elf pregnant. Where may I be able to post the error?
Loving the latest update! Hope in the future if/when you make more consort options that Darja will be one of them, since you can promise to let her be your consort when you first meet her.
Loving the game absolutely; I was wondering for those who choose power fantasy, as a quality of life change, would it be possible they have "unlimited donations" of riches to their hordes, i.e. they have infinite gold donations or npc "slaves" for them? Seeing as everything else is more or less auto win on that mode.
Infinite riches (or more aptly no use of your hoard) for Morale and building is already a feature for Power Fantasy. I don't believe they will ever allow for you to regain gifted prisoners except for a few key examples as it is can be a major pivotal relationship moment. (All 3 location Factions require a sacrifice.)
I meant more specifically a use of a unnamed female captive to sate the needs of your hoards (i.e. wolfmen kobolds and mercs). I get that it wouldn't make much sense for the storyline factions to do so, but in regards to the armies you recruit to keep morale maxed but now that I know it's a thing already, my question has been answered :) thanks
One thing that I have noticed is that sometimes a flickering will happen. This flickering afflicts standing character portraits on the background. The issue was present in v2.5.5.
I have the impression that the game has a bug that hamstrings performance. Sometimes simply not doing anything would have the game slow to a stop. Using the Windows task manager is the only way to shut down the game.
My computer should have sufficient power to run most games, and this bug happens within minutes, especially after going into chapter 3. I don't think it happened with v2.5.5.
It should be noted that the game won't let me CTRL-skip dialogue that I have previously encountered, even if that text was several saves ago on the same file.
i've also had issues with skipping text that has definitely been read before... and saved after it was.
bigger issue i'd say is the same bug probably applies to the gallery. that requires me to make sure to save just before a scene i really like just in case.
Thanks for letting me know! We introduced some manual handling of the image buffer to reduce the amount of graphical glitches, but it might be causing problems in some places. If you hop onto Discord and let us know the details on the #bug-reports channel, we might be able to get to the root of the problem.
I got a traceback, pretty it is related to the issue at hand. Excising the first half, because the comment is too long.
MemoryError: -- Full Traceback ------------------------------------------------------------
Full traceback: File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\bootstrap.py", line 316, in bootstrap renpy.main.main() File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 578, in main run(restart) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 143, in run renpy.execution.run_context(True) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\execution.py", line 908, in run_context context.run() File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 835, in script call call menu_return File "game/c3_lair.rpy", line 1835, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_hordes.rpy", line 2266, in script call call menu_return File "game/c3_captives.rpy", line 4156, in script call call menu_return File "game/c3_captives.rpy", line 3267, in script call call menu_return File "game/c3_hordes.rpy", line 3906, in script call call menu_return File "game/c3_captives.rpy", line 12896, in script call call menu_return File "game/c3_hordes.rpy", line 4292, in script call call menu_return File "game/c3_captives.rpy", line 22308, in script call call menu_return File "game/c3_captives.rpy", line 23035, in script farmer "As long as it stays that way, you can't expect to find kindness from anyone else." File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 835, in script call call menu_return File "game/c3_lair.rpy", line 1835, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 21272, in script call call menu_return File "game/c3_hordes.rpy", line 2266, in script call call menu_return File "game/c3_captives.rpy", line 4156, in script call call menu_return File "game/c3_captives.rpy", line 3267, in script call call menu_return File "game/c3_hordes.rpy", line 3906, in script call call menu_return File "game/c3_captives.rpy", line 12896, in script call call menu_return File "game/c3_hordes.rpy", line 4292, in script call call menu_return File "game/c3_captives.rpy", line 22308, in script call call menu_return File "game/c3_captives.rpy", line 23035, in script farmer "As long as it stays that way, you can't expect to find kindness from anyone else." File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 708, in execute renpy.exports.say(who, what, *args, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\exports.py", line 1345, in say who(what, *args, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 1142, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 842, in do_display **display_args) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 591, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 3262, in interact_core if renpy.display.video.frequent(): File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\video.py", line 544, in frequent renpy.display.render.redraw(j, 0.0) File "renpy/display/render.pyx", line 422, in renpy.display.render.redraw (gen\renpy.display.render.c:5956) redraw_queue.append((when + renpy.game.interface.frame_time, d)) MemoryError: Windows-8-6.2.9200 Ren'Py 7.3.5.606 Ravager 4.0.1 Mon Sep 14 21:39:25 2020
on another note i hope that in a future update we can have up to 3 or 5 'best wifus' imo it doesn't feel quite right to limit a dragon on the number of wives/high consorts that are permitted to stay in the same room as him.
then again maybe it would be better to do away with the idea and just have the dragon go to their chambers to sleep by their side... hmm... nah i like the first idea better. wife and kid interactions with each other would give more development and create the atmosphere of our dragon's home after all.
There is a bug concerning Malagar and his discussion about the Naga child.
[code] I'm sorry, but an uncaught exception occurred.
While running game code: File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 15068, in script if fNagaBorn == False and Dream5 == True: File "game/c3_lair.rpy", line 15068, in <module> if fNagaBorn == False and Dream5 == True: NameError: name 'Dream5' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback: File "game/c2_world.rpy", line 1083, in script call call menu_return File "game/c3_lair.rpy", line 1787, in script call call menu_return File "game/c3_captures.rpy", line 3965, in script call call menu_return File "game/c3_captives.rpy", line 3528, in script call call menu_return File "game/c3_captives.rpy", line 14746, in script call call menu_return File "game/c3_hordes.rpy", line 1303, in script call call menu_return File "game/c3_captures.rpy", line 1322, in script call call menu_return File "game/c3_captures.rpy", line 811, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_captives.rpy", line 26106, in script call call menu_return File "game/c3_captives.rpy", line 25304, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captures.rpy", line 126, in script call call menu_return File "game/c3_lair.rpy", line 8327, in script call call menu_return File "game/c3_lair.rpy", line 9002, in script call call menu_return File "game/c3_captives.rpy", line 2097, in script call call menu_return File "game/c3_captures.rpy", line 4551, in script call call menu_return File "game/c3_lair.rpy", line 874, in script call call menu_return File "game/c3_lair.rpy", line 1813, in script call call menu_return File "game/c3_lair.rpy", line 705, in script call call menu_return File "game/c3_lair.rpy", line 1857, in script call call menu_return File "game/c3_captives.rpy", line 23424, in script call call menu_return File "game/c3_captives.rpy", line 911, in script call call menu_return File "game/c3_captives.rpy", line 1253, in script call call menu_return File "game/c3_captives.rpy", line 1321, in script call call menu_return File "game/c3_captives.rpy", line 126, in script call call menu_return File "game/c3_captures.rpy", line 980, in script call call menu_return File "game/c3_captives.rpy", line 9904, in script call call menu_return File "game/c3_captives.rpy", line 10944, in script call call menu_return File "game/c3_captives.rpy", line 12109, in script call call menu_return File "game/c3_captives.rpy", line 5088, in script call call menu_return File "game/c3_lair.rpy", line 15068, in script if fNagaBorn == False and Dream5 == True: File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 1832, in execute if renpy.python.py_eval(condition): File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/c3_lair.rpy", line 15068, in <module> if fNagaBorn == False and Dream5 == True: NameError: name 'Dream5' is not defined
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Several people have found a bug in v4.0.3 when starting up the game for the first time, which will cause all images to appear blank. To fix it:
This bug will be resolved in v4.0.4. Sorry for the trouble!
Thanks for it :) you guys are the best
Look away for a minute and you guys are blazing through developments! Eburon is looking fineeee, can we give the dog a bone?
Two Eburon scenes already, one is a threesome with Naho and the other is a BJ.
How can i support you by Alipay or WeChat?
now i know i'm just making a quick observation here but...
the queen and the farmgirl sing the same song...
would the farmgirl happen to be unknowingly royal blood by any chance? XD
and OMG i've got 16H on this game , like waw!
freaking wish there was more games like this.
I only see a black screen and the text of the dialogs, somebody can help me?
Could you hop onto our Discord to talk about it, so we can find out what might be causing it? There's a link in your main menu.
This is happening to me as well
pretty nice game.
mean times i would have loved to have character to have said
"but who really is the monster here, the people who seek to eradicate an entire species or the dragon that stands before you who has shown nothing but mercy."
游戏攻略在哪
莫得,但我之前玩的时候还没跟新第四章
I really enjoyed this game so far. Is there any plan to make Enid a potential consort?
So what needs to happens for me to see the conversation with Heloise after the talk with Malice? Anyone know?
thx for update
Needs moar girls
I liked this game very much 👌
So I just played your current version of the game, and quiet frankly I do happen to enjoy it quite a bit. It's almost like a smaller simplier yet still as fun of a game version of TLS The Last Sovereign. Where your Character basically has the ability to make choices that actually have impact on not only the story that is being told, but the characters that are involved either directly or non directly and the world iteself....just not to that big of an effect. For instance *Warnign Spoilers* When you basically bite off the Arm or Dick of Balthorne, he ends up basically being perfectly fine despite it being a wound that is very fatal but a wound that would (and honestly should like with the arm) have a chance in his Art.
A lot of the "smut" or "H-senes" also are pretty lack luster at best, being really short or just not seemingly have as high of importance and are written like a bored girlfriend having to erp with her constantly horny boyfriend. There's scenes that basically once they start last like 4 slides despite just starting. Considering the main concept of this game revolves around this all mightly powerful dragon basically laying with every female he can get his hands on you would at least expect the Smut to be to pair with the writing of the story considering it does take a good chunk of the Game's Content.
Considering the "Conquest" section was just developed and is in the works I would like to say and suggest that I do hope it does end up getting more fleshed out and made more "Difficult"? I suppose. Considering at this time if you do things right getting the Wolf and Merc Hords in your Army before The Showdown happens you basically end up with control of 50% of the map. Not to mention that if you just power up the Proteans or any other hord you could steam roll the other remaining Fiefs in 4 days.
This continues on with what I just said previously but I say that Act 4 needs to be the more..."Content packed" of the Acts only since the rest of the Acts are completely barren at best. Act I is about 5 minutes long with Act 2 being just the same amount of time considering that the only major thing you need to do is pick one of the 3 Lairs from one of the 3 Areas you are allowed to explore to settle down in. In all Honestly Act's I and II should be combined together as that would basically all be the "tutorial" area for the game.
Act III gives you a decent enough amount of time to try and scatter around and gather your forces and Harem members with a bunch of content that will have you quickly eat up the time that you are given to prepare for the attack. Which admittly when it does happen...was pretty lackluster when it happened considering this would be more or less considered a Quick Time Event if this was a Console Game. Do 2 hits Say 2 things and that's that. You Win, I kind of wished that there was just more to it to that fight, not only with just how it was executed but that it seemed like it wasted all that Prep work you made. It didn't matter if you had every possible Hord Unit with you if you made traps if that the hords all liked you and were powered up, if you had one of the Lair's Optional Hoard/Members on your side like Mother and if you had high stats. You get the same result if you were that well prepapred and ready then if you did the bare minimum with the Huntress somehow storming your Lair and heading right for you without anyone attempting to stop her or chase her down or even attempt to aid until the very last second but the Merc Commander. I do get that she's this old Veteran Dragon Slayer that has countless dragons slain under her belt but your Lair is basically a massive Dungeon with dozens to hundreds of Minions all around and in it and your at the very end of it snuck away in a corner, like what if if you broken and made say Sabetha and Inej or Naho submissive or obeident enough, that you could have them as guards of some kind and that they coulda appeared in to assist against the Huntress?
This goes into Act 4 in which I feel like despite it being the "Conquring" stage that you should still be able to interact and continue going along doing stuff like exploration as the only major difference is that you are no longer being hunted down and Balthorne is staying tucked away in his Castle while he calls back the majority of his forces not just from his current Area but from all other remaining areas in the Country, aside from the few reserves that are left in every Area it should be way more easier for you to explore the Area and go around your days without having to worry about getting caught by a patrol or something. That way you can spend some time to try and go through what you weren't able to complete and get characters you might have missed when you were too busy panicing over the Time limit. Maybe you can even make better use of your hords as their use is pretty lack luster if pointless, why would a Dragon who has a army of Wolfman Mercs and Imps at his disposal and only ever use them to build some traps or to hunt down 1 little witch? Why not try and send them out to do some small little Raids here and there to weaken a Enemy Area? Send them out to capture some woman for you to breed or to use as sacrafices? If a Captive ends up being broken in enough or if their obeidence slash loyalty is high enough like Mina or Heloise. Why not be able to send them out in order to act as spies or sabatores? Having Heloise Return back to her Castle at Bastion regain control of it and stay there slowly weakening the Defenses. When you go to finally lay siege of it she could open up the gates herself or send off some of the troops out on some pointless mission to further weaken the Army presence there or Hell even just "Surrender" to the Dragon saving everyone from any needed bloodshed if you happen to be known for being a Nice Dragon?
Overall the Game itself is pretty good as Said it to me is like a mixture of TLS and Overwhored and it is something that I am looking forward to see how it all comes together at the end and my only issues were simply on just concepts and features that I myself in my opinion would help further improve and make the game and the choices we make and the efforts we go to do and get certain characters seem more impactful.
Spoilers
A lot of the points your bring up I dont agree with. The sexual scenes aren't bad. I wont say they are the best they can be but they are still really good seeing how many there are. And the game wasnt meant to be 'difficult' As 4mw said it's much more on the story based side and is why they didn't add a combat system. Act 4 is not finished the entire map will be open soon (I believe) besides the two areas you conquered. The reason you dont have to conquer the wildlands or swamp when you have the hords that reside there are because nothing is there to stop you. If you go to the fishing village and the people that control the village are controlled by you, who are you going to fight. Same with the wildlands. (Although I could see you fighting the centaurs but i believe there is a reason why you dont i just cant remember) act 1 and 2 are so short is because in act 1 it's the prologue if your prologue is longer than the actual game than wtf. That's why there isn't much content everything leads to the same area. Act 2 has a bit less content than 1 but that's because they had to end it once you found a lair so you can age up otherwise you would be to young for when you start to take over the city. Chapter 3 Has a lot of content in my opinion and if you know how to use your hand you can get a lot of it before the timer ends makes it one just enough content for it to be entertaining with just enough that you missed for you to want to play again. And as I said earlier 4 isn't finished and has a lot of content anyway. If you dont think there is much content just check the guide, I'll assure you there's a lot since most of the stuff in there is only the smut scenes, add the non sexual scenes and you get as much content as a lot of finished visual novels. Also lots of the choices are somewhat major. The dispair route with Maeyls gives you completely different content. If you dont impregnate that present you never see her again, but if you do and have treasure she will even stay with you.
The point about not being able to explore I kinda agree with but I think it's morof the fact that there wouldn't be much content and it would be hard to make. People would be horrified if they heard a dragon was rampaging so they would try there best to hide, and even if that wasnt the cause. They have to make consort scenes, conquer scenes and a bunch more. There's no way they would be able to keep the same scenes from before besides maybe the witch scene or something. Like take the farm scene. There's no way in hell these people wouldn't have ran off with there cattle. They have no protection and a dragon is rampaging if they stay they are fucking stupid
You are judging the game really harshly and the points aren't very correct. If you expected to get days worth of content in an unfinished smut visual novel chances are you wont find it. I'm not saying the game is perfect far from it in my opinion, but its already a 4 to 4.5 out of 5 when you talk about it like a 3 or 3.5.
Spoilers
Oh not at all I'm judging it from how it is and how the content compares to what I have seen and played in the past and although to each game is different in it's own rights and by no way should it be in any way considered. a failure just because another game has features that this one doesn't or doesn't execute it as well as it does in other games. That's still not to say that it isn't justified for me to be able to do so, after all it is a Game that follows a set path and principles as other's in it's same genre as is expected as Your every day AAA game is when they come out. Seeing Looter shooters compared to looter shooters. I'm simply comparing This Harem, Build your force/City your choice matters conquest style Game with others in it's category. And by no means is it a 0/10 Game as I very much enjoyed myself playing it every single second in my style of doing it which is
making a split save whenever I see major moments where a set of choices changes how the game would end up playing out like choosing which of the available captives can end up being your Wife, impregnating or raping a certain Npc and how it effects their standing with you when you meet them again to even if you simply just don't do anything when something happens.
The game itself is still by all means great it doesn't have to be something that takes days as you make it out to seem that I desire, after all I brought up a game like Overwhored which anyone could beat within a Work session, twice over if you know what you are doing, The sex scenes or Smut isn't that bad but they ain't really good either, the other game I ended up mentioning as well TLS The Last Sovereign doesn't have good Smut either honestly for how well written the story was and amazing some of the scenes were executed the smut was never really something to look at. Honestly I would skip it most of the time and when I got my girlfriend to play the game herself she pretty much did the same. You can't really have sex scenes that are basically as short as saying the ABCs and call it a "Good smut/sex scene" Especially considering that honestly it just comes to
"i thrust myself into her, i keep thrusting faster and faster as hard as I can go then I cum" and that's the scene. I ain't asking for paragraphs here nor do I expect any of you all to do that either. As a roleplayer and a writer whose been in his fair share of Roleplay and ERP servers I just came to know when something seems written just because they have and that's pretty much that
Honestly I had a lot more written down but I was doing all of this on Discord but obviously considering how long it was it was way beyond the character limit so when I switched to another tab and came back I found 1800 characters mission so sorry if I seem like I lost my fire or might repeat things.
The fact of the matter is that I feel that although it was a number you created on your own it is funny that your rating that you put that it seemed like I was putting you...honestly is pretty damn close to what I would honestly rate this game. Because I'm going to say this right off the back.
I love this game I put a shit ton of my time and effort into this game, dozens upon dozens of saves and hours put into this game to see the different layouts and results of choosing or going ways I didn't in my first play through, I love these characters that were created and I enjoy the concept, but a 4 out of 5 to a 4.5 out of 5 are not good ratings for this game at all and I will tell you why.
For a game to get a High rating like that anything close to a 5 or fuck it even a 5 out of 5. Requires you to have voice acting that make people believe that they are this character that they understand and can make the characters they play come to life, music that sets the tone for the scenes and help basically lead the Player to feel the emotions you want them to emit when something awful or amazing happens. And because of how you yourself are trying to put how this game is and explain to me how this game's Choices are then I'm going to put further emphasis on this.
If you are going to have your game go the branching route route then just like other games that give you the option to actually feel like that Character is you and the choices you make matter to further add to that 5 star Rating. you have to make sure that each Choice DOES in fact matter and not just be something that "happens in the background" Because this goes hand in hand with 2 other things you must have in order to get that legendary rating. A solid story that pulls the players along wanting them to get ready to see the next scene to learn more about what's going to happen to feel like they are the dragon and that whatever happens to that dragon and the people in it's life is happening to you and the people you care about. A story that keeps players in their seats which conclusive Endings yes Endings. That collect everything you done everything you said everyone you saved went easy on captured executed/killed impregnated and sold away. Into it's own ending that can actually show you "hey. Your choices actually did matter" Even if they are just Bad ends/game overs. Not just something that only changes a scene or two depending on if you had a certain waifu. And this goes into that second thing which is Solid Character Development with conclusive ends for all of the Major characters that you have in your campaign. If you make it so that a random peasant girl you meet and can rape and creampie at the beginning of the game ends up hunting you down and gives birth to your spawn. I want to know how she ends up after words if you went so far as to bring her back where in any other game that could have been the only scene you ever seen of her.
And this goes for every single other character that we come across to that ends up being a major character being either someone we can capture or just a reoccurring character. They have to have arcs that shows them having some kind of character development that helps you understand and believe that they actually exist in this world and are being effected by what's going on around them. So far the only real major people that we see this going on with is with the witch the farm hand and the inquisitor. The last 2 due to the fact that they can become your Waifu with the inquisitor already having a pregnancy arc that plays into her major plot line with the Witch only being shown to develop when she interacts with those that enter her cell like the Farm hand. All of this goes together to help just make the world seem real, help bring the story out and help make the Player enjoy the story. If we are given a choice we all want to see how it plays out after all.
So along with Story, Character Development. Ending(s), Music, Voice Acting There's also character models and just visuals. the "graphics" of these games that are what we see and interact with have to be well done and good enough that it makes people take out their Screen shot app to take pictures of these characters to keep around or use to rp as or make fan art of. And honestly So much fucken more that all lead to a game being Rated the way it is.
In all honestly though I hate the 5 Star system and I prefer 1-10. And if I were to rate this game it would be at it's current state a 6/10. The art is decent the music is decent, the story is small compacted and just gets to the point for a lot of things. It focuses way too much on Balthorne, what he wants how he sees things his motives even going so far as to risk the rest of his nation on order to see him protected yet. We are the ones going around the cities the land farms Churches boat yards and we hardly see anyone impacted by what's going on or the fact that a dragon is out and about despite everyone seeming to know about it. It just really makes the rest of the world seem small, you are out here making huge scenes killing people kidnapping people and everyone goes on with their days as if nothing is wrong. Voicing is decent Character development seems very short. The only people that seem to really be acting like "i just got kidnapped by a dragon" are the 2 elves and the Abbet. The inquisitor going so far to Game over you if you don't follow the right steps when you capture her, the Witch basically being hostile with you 24/7 even when other captives go out of their way to make her behave. And the Abbet because she sacrificed herself to you in order to protect her fellow Nuns and rants your ears off even when she's worshipping your cock. Everyone else is just "this is my life now, cool" even the 2 cat girls that you captured as they try to steal from you just basically give up even if you untie one of them she doesn't do jack shit to help her sister and try to escape despite the fact that they are basically ninjas. Just waiting for you to next serve you whenever you desire like they been doing this for months. Granted A lot of their story most likely will be fleshed out and finished by the end of the 4th chapter when the game finishes. but that doesn't fix what is there now and how everyone is now with the game at basically 3/4ths done. With all of this, this game is no more then a 6. Once the final chapter comes out and everything comes together It will be bumped up to a 7/10 Hell maybe even a 8 out of the end if you do go the extra mile on things but where it stands as it stands. This is a average game that can use some improvements polishing up and having some features and it's core functions touched up on.
You can agree with me or not at the end of the day this is just my own opinion on a game that I have every right to criticize especially when it's a game I have played and enjoyed and have seen and played others like it. Go ahead and see TLS and other games like this their own community post. You'll see me there saying my own piece and talking with the devs there too. Keep up the good work and keep making this game good because hey
At the end of the day
it's still a good game. If I can sit down and put a few days of my time on this playing around and just ignoring my pestering girlfriend to play minecraft with her. It's a game that's worth everyone's attempt.
I got one improvement request: specifically in the mobile version (don't know about others) when you have all possible captives from act III you can't actually reach the "riches" option to give your hordes gifts as it get pushed above the screen limits
Would you make a two page system like the captives already have?
Good point! I'll add it to the dev queue :)
I'd just like to say this game is an absolute gem. The fact that games like these, no matter how "sick" the content is, are free, brightens my day. Keep fuckin' on brother.
If there is a better place where to ask point me there please.
Does anyone know if the captives I give to my minions are gone for good? The abbess keeps returning to her cell after they are done with her but some prisoners don't return.
Okay, so answer to this was in the walkthrough (which I didn't read because spoilers). It turns out that gifts to minions are permanent and it seems the abbess returning back to her cell is a bug or something.
Sorry if this isn't the place to ask, but how do i get Heloise to be pregnant and turn her into consort?
Thanks in advance!
Pd:Sorry for my english.
Capture her then keep visiting her and choose the nicer conversation options. When given the option of who to make your consort choose her.
i wonder if there will be a chance to turn marie-anne into a mid-wife later on. the kobolds are fairly poor at the job.
found a art mistake regarding the scar on the thief sister. with it disappearing entirely during the hanging BJ scene. also the usual changing which side of her face it's on with the portrait art and sex scene art.
Is there a way to get with the thief sisters? I can't figure it out
nothing other than the hanging BJ for now. if you're having trouble getting to that scene i suggest glancing at the walkthough.
Yes, our best doggo will be a consort option in future :)
[Slight spoilers]Hi, I'm getting consistent out of memory errors when finishing the demons part. Is this normal and being fixed or is this something I can remedy myself?
Delete things to free more memory
I had 29+ Gigabites available. That is not quite the problem.
I'll add the error report here:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 6612, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_lair.rpy", line 7652, in script
demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!"
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 6612, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_lair.rpy", line 7652, in script
demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!"
error: Out of memory
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\main.py", line 578, in main
run(restart)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\execution.py", line 908, in run_context
context.run()
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 6612, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_lair.rpy", line 7652, in script
demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!"
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 6612, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_lair.rpy", line 7652, in script
demon "Such a precocious thing.{w=0.5} If only she knew the torment that awaits!"
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\ast.py", line 708, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\character.py", line 842, in do_display
**display_args)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 3320, in interact_core
self.idle_frame(can_block, expensive)
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2778, in idle_frame
if self.event_peek():
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2313, in event_peek
self.check_background_screenshot()
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\core.py", line 2161, in check_background_screenshot
self.bgscreenshot_surface = renpy.display.draw.screenshot(self.surftree, self.fullscreen_video)
File "gldraw.pyx", line 1373, in renpy.gl.gldraw.GLDraw.screenshot
File "C:\Users\*user*\Downloads\Shits\NSFW Games\Unzipped\Ravager-4.0.2-pc\renpy\display\pgrender.py", line 118, in surface
surf = Surface((width + 4, height + 4), 0, sample)
File "src/pygame_sdl2/surface.pyx", line 164, in pygame_sdl2.surface.Surface.__init__
error: Out of memory
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 4.0.2
Wed Sep 30 21:41:07 2020
Th only thing I can suggest then is saving more often to try to remove some of the backlog. I'll try the abandoned mine route again to see if it might be a memory leak with the new version.
Sorry for the trouble! We've been working on optimisation for some time - the next build will have another upgrade that should sort memory explosions out.
When can naho become a consort?
Playing since version 2.5.4, still impressed about Ravager's replayability. Is there any future chance for being able to break Valzira in a way more related to how you do with Helöise? Helo is broken to consent and literally possess the best arc while Val is just a martyr with little relevance. A threesome with those two or even TWO cute widdle abominations...anyway,looking forward to Act 5,great game!
Glad you're enjoying it! Yes, we'll be developing up arcs and additional interactions for all of our cast :)
any chance there will be an update where you can kill the ox, and take the silk? because it makes little sense that you can't do both (assuming you had mina flee and leave her stuff behind... or ate her)
Are the consorts strictly female, or could Eburon potentially be one in the future?
thx for update bruh :)
i'm curious what kind of offspring the witch and huntress would give.
i would think it wouldn't be a naga for either of them considering their lore, but i can't picture simple kobold. maybe lamia (naga looking but without the psychic power moon blessing stuff) or lizard men?
nah lizard men might be what issa would give if 'he' went though a full gender change. (and was fully functioning not just for appearances)
hmm, maybe lamia for the huntress and something different entirely for the witch?
i also kinda wonder if any of the kobolds born of our dragon will be better in any way than those of the previous dragon. i think it's doubtful and their appearance would be the only difference.. but i still wonder.
would be interesting if electing one of your direct off spring to lead the kobold horde gives them a moral boot in act 4. or suffer moral loss in act 4 but double moral boot in act 5? or maybe a boost other than moral? like access to a hidden plot line? hmm...
I'm pretty sure the lore is that Dragon and elf can not be together or they create the Naga, so.im pretty sure any offspring with the two would still be a naga. Also I dont think any boosts would be present from putting your offspring in lead of the hoard. I cant see much sense from that. It's the same as having any of the other characters. They might be more willing to fight for them, but they are already incredibly caring for you and would do anything for you do why would it be different for the child. And yes any kobold made by the current dragon would more or less be exactly the same probably
that's why i'm thinking lamia. same biologically (roughly) but no blessing of the moon for those psychic powers. and considering the huntress seems bound to lose her blessing if vaginal sex is had... it just makes sense to me.
the witch however, i don't know. so you might be right about her making naga.
as for offspring kobold horde leaders, you might be right.
Yea possibly, all though it speaks more about races, not just the fact that she is off the moon.
i just realized something, issa might be born from an elf that lost her protection... or maybe a nun that was granted blessings of the moon. (refer to dialogue with the infernals when giving up issa as an offering)
so that could mean the nun or the huntress could give birth to a smarter kobold than normal, or maybe another kobold variant.
edit: oi i said could, not preferable... but with that said, i don't think there's any issue with the nun birthing smarter kobolds.
Can you create sex scene with adeline pls
Or more mina sex scene
Adeline I believe is end goal. Anything sexual you can do with her is a dream or fantasy. Theirs no way for them to add more unless they added them in the beginning and their must be a reason they didnt. And for the more mina scenes, I doubt they will do that since some characters dont even have sex scenes and mina has 2 plus any if you choose her as consort. Most of the characters have 2, unless they are heavy lore characters such as the inquizitrix. Mina has very little contribution to lore at the moment, besides her relations with the mercs but I doubt that counts
Will there come a point where you can put the merchant in charge of Bastion like you can promise her?
Yes - once you've conquered the Realm, there will be a lot of business for you to tie up in Act V.
I am LOVING this! I did however hit an error when speaking with the warlock after getting a certain Sky-Elf pregnant. Where may I be able to post the error?
This is a known issue. There's a fix posted in the Discord server; it will also be included in the next patch.
Loving the latest update! Hope in the future if/when you make more consort options that Darja will be one of them, since you can promise to let her be your consort when you first meet her.
Loving the game, can't wait for more updates!
Maybe Valzira consort content 😌
NameError: name 'witch_chokefx1' is not defined.
How do i get the second farm raid scene?
Loving the game absolutely; I was wondering for those who choose power fantasy, as a quality of life change, would it be possible they have "unlimited donations" of riches to their hordes, i.e. they have infinite gold donations or npc "slaves" for them? Seeing as everything else is more or less auto win on that mode.
Infinite riches (or more aptly no use of your hoard) for Morale and building is already a feature for Power Fantasy.
I don't believe they will ever allow for you to regain gifted prisoners except for a few key examples as it is can be a major pivotal relationship moment. (All 3 location Factions require a sacrifice.)
I meant more specifically a use of a unnamed female captive to sate the needs of your hoards (i.e. wolfmen kobolds and mercs). I get that it wouldn't make much sense for the storyline factions to do so, but in regards to the armies you recruit to keep morale maxed but now that I know it's a thing already, my question has been answered :) thanks
An artistic nitpick: Issa's right ear is strangely clipped off in one particular standing portrait. The others have the ear in a natural shape.
One thing that I have noticed is that sometimes a flickering will happen. This flickering afflicts standing character portraits on the background. The issue was present in v2.5.5.
Yes, unfortunately this is a problem with the RenPy framework. We've tried to reduce its frequency since 2.5.5, but some problems will persist.
I have the impression that the game has a bug that hamstrings performance. Sometimes simply not doing anything would have the game slow to a stop. Using the Windows task manager is the only way to shut down the
game.
My computer should have sufficient power to run most games, and this bug happens within minutes, especially after going into chapter 3. I don't think it happened with v2.5.5.
It should be noted that the game won't let me CTRL-skip dialogue that I have previously encountered, even if that text was several saves ago on the same file.
Ryzen 3600, 64-gigs of RAM.
i've also had issues with skipping text that has definitely been read before... and saved after it was.
bigger issue i'd say is the same bug probably applies to the gallery. that requires me to make sure to save just before a scene i really like just in case.
Thanks for letting me know! We introduced some manual handling of the image buffer to reduce the amount of graphical glitches, but it might be causing problems in some places. If you hop onto Discord and let us know the details on the #bug-reports channel, we might be able to get to the root of the problem.
I got a traceback, pretty it is related to the issue at hand. Excising the first half, because the comment is too long.
MemoryError:
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 578, in main
run(restart)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\execution.py", line 908, in run_context
context.run()
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 835, in script call
call menu_return
File "game/c3_lair.rpy", line 1835, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_hordes.rpy", line 2266, in script call
call menu_return
File "game/c3_captives.rpy", line 4156, in script call
call menu_return
File "game/c3_captives.rpy", line 3267, in script call
call menu_return
File "game/c3_hordes.rpy", line 3906, in script call
call menu_return
File "game/c3_captives.rpy", line 12896, in script call
call menu_return
File "game/c3_hordes.rpy", line 4292, in script call
call menu_return
File "game/c3_captives.rpy", line 22308, in script call
call menu_return
File "game/c3_captives.rpy", line 23035, in script
farmer "As long as it stays that way, you can't expect to find kindness from anyone else."
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 835, in script call
call menu_return
File "game/c3_lair.rpy", line 1835, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 21272, in script call
call menu_return
File "game/c3_hordes.rpy", line 2266, in script call
call menu_return
File "game/c3_captives.rpy", line 4156, in script call
call menu_return
File "game/c3_captives.rpy", line 3267, in script call
call menu_return
File "game/c3_hordes.rpy", line 3906, in script call
call menu_return
File "game/c3_captives.rpy", line 12896, in script call
call menu_return
File "game/c3_hordes.rpy", line 4292, in script call
call menu_return
File "game/c3_captives.rpy", line 22308, in script call
call menu_return
File "game/c3_captives.rpy", line 23035, in script
farmer "As long as it stays that way, you can't expect to find kindness from anyone else."
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 708, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\exports.py", line 1345, in say
who(what, *args, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 1142, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 842, in do_display
**display_args)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\core.py", line 3262, in interact_core
if renpy.display.video.frequent():
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\display\video.py", line 544, in frequent
renpy.display.render.redraw(j, 0.0)
File "renpy/display/render.pyx", line 422, in renpy.display.render.redraw (gen\renpy.display.render.c:5956)
redraw_queue.append((when + renpy.game.interface.frame_time, d))
MemoryError:
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 4.0.1
Mon Sep 14 21:39:25 2020
on another note i hope that in a future update we can have up to 3 or 5 'best wifus' imo it doesn't feel quite right to limit a dragon on the number of wives/high consorts that are permitted to stay in the same room as him.
then again maybe it would be better to do away with the idea and just have the dragon go to their chambers to sleep by their side... hmm... nah i like the first idea better. wife and kid interactions with each other
would give more development and create the atmosphere of our dragon's home after all.
There is a bug concerning Malagar and his discussion about the Naga child.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 15068, in script
if fNagaBorn == False and Dream5 == True:
File "game/c3_lair.rpy", line 15068, in <module>
if fNagaBorn == False and Dream5 == True:
NameError: name 'Dream5' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/c2_world.rpy", line 1083, in script call
call menu_return
File "game/c3_lair.rpy", line 1787, in script call
call menu_return
File "game/c3_captures.rpy", line 3965, in script call
call menu_return
File "game/c3_captives.rpy", line 3528, in script call
call menu_return
File "game/c3_captives.rpy", line 14746, in script call
call menu_return
File "game/c3_hordes.rpy", line 1303, in script call
call menu_return
File "game/c3_captures.rpy", line 1322, in script call
call menu_return
File "game/c3_captures.rpy", line 811, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_captives.rpy", line 26106, in script call
call menu_return
File "game/c3_captives.rpy", line 25304, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captures.rpy", line 126, in script call
call menu_return
File "game/c3_lair.rpy", line 8327, in script call
call menu_return
File "game/c3_lair.rpy", line 9002, in script call
call menu_return
File "game/c3_captives.rpy", line 2097, in script call
call menu_return
File "game/c3_captures.rpy", line 4551, in script call
call menu_return
File "game/c3_lair.rpy", line 874, in script call
call menu_return
File "game/c3_lair.rpy", line 1813, in script call
call menu_return
File "game/c3_lair.rpy", line 705, in script call
call menu_return
File "game/c3_lair.rpy", line 1857, in script call
call menu_return
File "game/c3_captives.rpy", line 23424, in script call
call menu_return
File "game/c3_captives.rpy", line 911, in script call
call menu_return
File "game/c3_captives.rpy", line 1253, in script call
call menu_return
File "game/c3_captives.rpy", line 1321, in script call
call menu_return
File "game/c3_captives.rpy", line 126, in script call
call menu_return
File "game/c3_captures.rpy", line 980, in script call
call menu_return
File "game/c3_captives.rpy", line 9904, in script call
call menu_return
File "game/c3_captives.rpy", line 10944, in script call
call menu_return
File "game/c3_captives.rpy", line 12109, in script call
call menu_return
File "game/c3_captives.rpy", line 5088, in script call
call menu_return
File "game/c3_lair.rpy", line 15068, in script
if fNagaBorn == False and Dream5 == True:
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "F:\Foreign\Pleasure\Pleasurable Games\5 - Games\9 - Unsorted\Ravager-4.0.1-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/c3_lair.rpy", line 15068, in <module>
if fNagaBorn == False and Dream5 == True:
NameError: name 'Dream5' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ravager 4.0.1
Mon Sep 14 13:49:31 2020
[/code]
Thanks, this is a known bug - there's a patch file available on Discord.